[Swift]: Animate Image with UIImage
swift
05/09/2019
Animating image with a multiple image files in Swift 5
1) Import files
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2) Create an outlet from UIImageView & an empty array of UIImage
SWIFT
// Animation image sets@IBOutlet weak var diceSpiImageView: UIImageView!var diceImages: [UIImage] = []
3) func to create an image array
SWIFT
func createImageArray(total: Int, imagePrefix: String) ->[UIImage] { var imageArray: [UIImage] = []
for imageCount in 1...total { let imageName = "\(imagePrefix)\(imageCount).png" let image = UIImage(named: imageName)! imageArray.append(image) }
return imageArray}
SWIFT
1...total
Be careful with a file name here
This includes fileName1.png ~ fileName{total}.png (inclusive)
4) Call the func created in 3)
SWIFT
override func viewDidLoad() { super.viewDidLoad() // total is number of images imported in 1) diceImages = createImageArray(total: 39, imagePrefix: "diceSpin")}
5) func to animate images
SWIFT
func animate(imageView: UIImageView, images: [UIImage]) { imageView.animationImages = images imageView.animationDuration = 0.3 // Duration of whole animation. 0.3 seconds imageView.animationRepeatCount = 1 imageView.startAnimating()}
6) Start animation of the UIImage
SWIFT
@IBAction func rollDiceBtn() { animate(imageView: diceSpinImageView, images: diceImages)}
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