[Swift]: Animate Image with UIImage
swift
05/09/2019
Animating image with a multiple image files in Swift 5
1) Import files

2) Create an outlet from UIImageView & an empty array of UIImage
SWIFT
// Animation image sets@IBOutlet weak var diceSpiImageView: UIImageView!var diceImages: [UIImage] = []3) func to create an image array
SWIFT
func createImageArray(total: Int, imagePrefix: String) ->[UIImage] {    var imageArray: [UIImage] = []
    for imageCount in 1...total {        let imageName = "\(imagePrefix)\(imageCount).png"        let image = UIImage(named: imageName)!        imageArray.append(image)    }
    return imageArray}SWIFT
1...totalBe careful with a file name here
This includes fileName1.png ~ fileName{total}.png (inclusive)
4) Call the func created in 3)
SWIFT
override func viewDidLoad() {    super.viewDidLoad()    // total is number of images imported in 1)    diceImages = createImageArray(total: 39, imagePrefix: "diceSpin")}5) func to animate images
SWIFT
func animate(imageView: UIImageView, images: [UIImage]) {    imageView.animationImages = images    imageView.animationDuration = 0.3 // Duration of whole animation. 0.3 seconds    imageView.animationRepeatCount = 1    imageView.startAnimating()}6) Start animation of the UIImage
SWIFT
@IBAction func rollDiceBtn() {    animate(imageView: diceSpinImageView, images: diceImages)}+)
